PrimitiveWooden Spear
A quiet reach weapon carved from the coast. Keep the dead at arm's length and save your ammunition.

An open-world zombie survival game on a storm-battered coast.
Want to test the full game before Steam? Join the playtest6 devlogs since the free demo launched Oct 15 · Solo dev, building in public on Discord
Stranded on a coast where the dead move with the tide, every sound can bring the horde to your door.
On sale now
The free demo shows you a slice of the town. The Founder's Edition gives you the whole island, and a seat at the table while it gets built.
Not sure yet? The demo is free forever.
Shores Of The Fallen in motion.
A gritty single-player survival experience built for the long nights on the dead island.
Zombies see and hear you. Stay low, move quietly, and choose when the fight is worth the noise.
Sharks hunt swimmers beyond the shore. The water is a shortcut only until something spots you.
Take the truck through the ruins or push off in the boat. Fuel management keeps every trip dangerous.
Harvest what the coast gives you and turn a fragile shelter into a base worth defending after dark.
Read the land, work the water, and keep your supplies moving when the scavenged food runs dry.
The island is alive beyond the undead. Track prey, avoid predators, and respect every sound in the brush.
You are not the only living thing fighting for the coast. Other survivors protect what they have.
Dynamic storms reshape each outing, while nightfall brings the hordes out in force.
NEW IN 0.1.3
Spring, summer, fall and winter. Survive the cold with fire and clothing, or get sick. Snow holds every footprint and tire track.
From hand-carved spears to scavenged firepower — survive however the Fallen demands.
PrimitiveA quiet reach weapon carved from the coast. Keep the dead at arm's length and save your ammunition.
PrimitiveLoose from cover, recover what you can, and let the forest hide the sound of the shot.
MeleeCompact enough for the trail and sharp enough to make every swing count.
MeleeNo ammunition, no ceremony. Just hardwood, nails, momentum, and one more body on the ground.
SidearmA worn service pistol that still speaks clearly when every round has to matter.
FirearmTwo shells of point-blank salvation. Make them count before the silence returns.
FirearmA long shot from the tree line can solve a problem before it ever reaches the camp.
ExplosivePull the pin, hold your nerve, and give the horde one reason to fear the next few seconds.
Captured in-Game. The world of the fallen, exactly as you'll find it...








The World
Study the scavenged town map before you set out. Roads wind between key points of interest — from Dave's Burger to the warehouse district — and the blank stretches no one has lived to chart.

Shores of the Fallen is in Rapid active development. Here is the latest progress. Join the community on Discord and help shape the future of the game with your feedback.
The island now runs on four seasons, seven days each. Fall turns the oaks gold and rust and buries the roads in leaves; winter brings snow that piles up, cold that gets into you, sickness and blizzards. Also new: clear brush in front of you, reset a capsized boat, chickens, blood trails, coconut water, and Extreme zones full of sprinters. Autosave now has its own slot.
The truck no longer tips and rolls over in hard turns, tops out at 60 km/h, and runs down zombies in its path. Shadows are sharper and smoother, fog is lighter, and grass now bends as you walk through it.
A drivable boat arrives with its own fuel supply. Sharks hunt swimmers and feed on the dead, while drowned zombies sink and their bodies float back to the surface.
Zombies now see and hear you, so crouching and staying quiet lets you slip past. Gunshots and engines draw the horde, zombies and survivors roam the whole map, and storm-washed beaches are covered in driftwood and debris.
Biomes now dynamically spawn zombies instead of relying on manual placements. Trees, bushes, rocks, and other harvestable resources now use a streaming system for improved performance. Lootable items are now biome-based and use a Common, Uncommon, and Rare loot system. All lootable items and weapons are randomized from 6,241 possible spawn points.
A fully integrated day–night cycle now shapes world behavior. The fallen become increasingly aggressive after dark, while daylight hours provide safer opportunities to scavenge, fortify, and explore.
Nine new weapons have been introduced, ranging from improvised melee tools to high-powered firearms. Each weapon features updated handling, recoil tuning, and durability balancing to improve combat depth.
A new urban sector has opened for exploration. Scavenge abandoned warehouses for rare crafting materials and uncover the story behind the downfall of Dave’s Burger and its surrounding district.
Introducing the early framework for online co-op. Join up to three other survivors, share resources, revive allies, and withstand escalating threats together. This feature remains in active development as systems continue to expand.
A comprehensive refinement of early gameplay systems. Combat responsiveness, enemy behavior, and exploration rewards have been enhanced to create a more dynamic and engaging experience throughout the world.
This milestone update establishes the core framework of Shores of the Fallen. Fundamental survival systems, world interaction mechanics, and environmental behaviors have been implemented to support all upcoming content and long-term development.
Get the latest patch notes, vote on upcoming features, report bugs, and survive alongside other players. Our Discord is where the world of Shores Of The Fallen takes shape.
Join the DiscordBefore you play
Yes - Shores of the Fallen is a single-player survival game.
Yes. Download it free on itch.io.
On sale now on itch.io for $7.99, with a free Steam key at Steam launch, where it will cost more. Halloween Sale: $3.99 until Nov 4.